Stable release: 4.0.5

2019-10-13 04:53:00

Stable version 4.0.5 was released.

Weekly development report: 2019/10/12

2019-10-12 05:09:00

Finally, putting the game on repays: few bugs were caught and new stable version will be released in less than 24 hours since this post. And then probably Murphy's Laws will strike back again :)

Development version:

Development release: 4.2

2019-10-06 05:02:00

Development version 4.2 was released.

Weekly development report: 2019/10/05

2019-10-05 05:15:00

In stable version, stable week - no bugs found or reported. Weird. Even adding the game to not helped. This mean that, or no one downloaded the game or there is so many bugs that people give up with reporting them :)

Development version: whole week was dedicated to creation of a new bases types:

And because since last development release passed almost 4 weeks, in less than 24 hours after this post, new development version will be available for download.

Stable release: 4.0.4

2019-09-29 05:01:00

Stable version 4.0.4 was released.

Weekly development report: 2019/09/28

2019-09-28 07:53:00

Stable version: some typos were fixed in documentation, but nothing new (or fixed) in the code. Which mean, in less than 24 hours after this post, here will be started another bug hunt called "stable release" :)

Development version:

Finally started work on new bases types, unique for each faction. It is done mostly by adding new flags to bases definitions in data file. For example you can add shipyard to Agricultural bases just by adding proper flag to it. Additionally, same flags used in help allow to dynamically show proper bases types. For example if someone adds shipyard to Agricultural base, in help text, where this same flag is used, will be info that shipyard is available in two bases types: Shipyard and Agricultural. Let's hope this not look too complicated :)

After creating proper system now it is time to start adding new bases types. For now only one arrived: Temple for the Inquisition. In that base type is available new action: Pray, which raise player character and the player ship crew members morale after some time. Additionally, Temple base have cheaper option for healing wounded crew members.

And as usual, around dozen new ship modules were added to the game, and under the hood: fun with unit tests continue.

Weekly development report: 2019/09/21

2019-09-21 05:26:00
p>In stable version, as usual, release was successful: another bug was found. At least this bug prove that people don't cheat in the game, because it is in debug options :) Of course, as usual, let's wait one week before next release, maybe something more will be found too.

Development version still focused on adding unique bases types for each faction. Or maybe better to write: preparing for it:

Stable release: 4.0.3

2019-09-15 04:50:00

Stable version 4.0.3 was released.

Weekly development report: 2019/09/14

2019-09-14 07:56:00

In the stable version, probably all bugs are waiting for the new stable release to emerge. So, let's give them this chance :) In less than 24 hours since this post, new release will be available for download.

Development version: most changes in this week are continuation of previous week work: preparation for adding option to each faction to have own unique bases. This changes can be interesting mostly for someone who modded the game:

And as usual, few new ships modules were added to the game and under the hood - few new unit tests were written too.

Development release: 4.1

2019-09-08 05:22:00

Development version 4.1 was released.

Weekly development report: 2019/09/07

2019-09-07 08:13:00

Stable version: as usual, one bug always must be caught exactly one day after release. Maybe time to start releasing the game in Tuesdays instead of Sundays? :) Fortunately, nothing serious, thus this can wait a moment before next version will be available.

Especially that development version finally started getting something new:

Stable release: 4.0.2

2019-09-01 05:09:00

Stable version 4.0.2 was released.

Weekly development report: 2019/08/31

2019-08-31 07:37:00

In stable version it was another almost quiet week. Just added one balance change - in combat all traders ships was "bit" too fast, thus now they have some more cargo inside. And in less than 24 after this post new, more stable version of the game will be available.

Development version of course got this same balance change too but here is additional change: all enemy ships got more, random (in amount and type) cargo. And this mean that fight is now even more interesting than earlier:

Weekly development report: 2019/08/24

2019-08-24 07:39:00

Motto for this week: "If you want to make God laugh, tell him about your plans." Woody Allen.

In stable version: of course, after release new version of the game, one new bug was emerged from nowhere. Caught, changed on (probably) something new and fun with investigating starts again.

In development version: as motto says, plans was to start adding new features to the game. But the only new thing this week are few new ship modules (almost like always). Whole week was dedicated to the organization of build system: trying to simplify and automatize it. Plus of course fixed this same bug which was in stable version.

Stable release: 4.0.1

2019-08-18 04:50:00

Stable version 4.0.1 was released.

Weekly development report: 2019/08/17

2019-08-17 07:45:00

After last few weeks of monotony in news from the game, everything slowly back to normal:

New major stable version (4.0) was released. Of course, as usual, few bugs are emerged exactly after this. So, in less than 24 hours after this post, another, bit more stable version will be released.

In the development version, this week was mostly work organization week: updated code repositories, simplified some tools (mostly this for creating code documentation), some code cleanup, etc. And of course, fixed this same bugs from the stable version and as always, added few new ships modules to the game.

Stable release: 4.0

2019-08-11 05:02:00

Stable version 4.0 was released.

Weekly development report: 2019/08/10

2019-08-10 07:37:00

Final week of preparations to release 4.0 version. If everything will be ok, in less than 24 hours since this post, it will be available to download. We will see, how many bugs survived :)

In this week, most changes was under the hood (technobabble: added some formal verification to the code and small fun with unit tests), but there are also changes visible for everyone:

Weekly development report: 2019/08/03

2019-08-03 07:40:00

Third week of preparation for next major stable release of the game:

Weekly development report: 2019/07/27

2019-07-27 07:23:00

Second week of preparations to release next major version of the game. And almost literally it can be just a link to previous post :) Still main work is updating code documentation: formatting is done, generating it too, just now most funny part: finding all this missing parts which need to be documented. Some visible changes:

And, just for fun, I just run git log --reverse in the game code. Looks like first commit was almost exactly 3 years ago. Yay :)

Weekly development report: 2019/07/20

2019-07-20 09:46:00

Starting first of "All Quiet on the Western Front" post series, which were promised one week ago ;) All current work is focused on fixing and tweaking the development version of the game. From players perspective, this week brings:

Main work in the week was inside the code: I was decided to "pacify" code documentation "a bit" and switch to ROBODoc style, so there will be soon a real code documentation too. At this moment this work is around half done. At least I will find all this undocumented parts :)

Development release: 3.9

2019-07-14 04:57:00

Development version 3.9 was released.

Weekly development report: 2019/07/13

2019-07-13 09:38:00

Again, nothing to report in the stable version, which mean one: current stable release (3.0.13) will be last in 3.0.x series. Main reason: the development version soon (soon = around month) will be changed in new stable.

Speaking of which, again, week dedicated to something what can be called "fixing paper-cuts in UI":

And as mentioned in stable version info: it is time to release last development version of 4.0 series. In less than 24 hours since this post, new version will be available to download. Since then, work on current stable will be completely stopped and all will be done at development version. Just, there will be no new things, only fixed and (probably) technobabble info about glorious optimizations which save 0.1 sec from player life :)

Weekly development report: 2019/07/06

2019-07-06 09:35:00

Stable version: again nothing to report. Which mean one important thing: current version (3.0.13) will be probably last release for the 3.0 version of the game. Soon(TM), new (and last in this cycle) development version will be released and whole work will be only focused on preparing new stable version of the game.

And for now, in the development version: whole week dedicated to breaking and fixing (and breaking again) user interface of the game:

Weekly development report: 2019/06/29

2019-06-29 09:35:00

On stable version front: peace and quiet. Probably I miss some mails from players about bugs in the game ;)

Development version journey continue as usual:

Outside the code: website of the game got small refresh too: mostly by added new fonts, so at least players will be warned from start how new version of the game will be looks :)

Stable release: 3.0.13

2019-06-23 06:49:00

Stable version 3.0.13 was released.

Weekly development report: 2019/06/22

2019-06-22 09:35:00

Generally, this week was a bit lazy in the game development:

Stable version got nothing in this week, which is good, because it means no new bugs spotted. There probably only old bugs left hidden somewhere. Anyway, it is time to release new stable version with current fixes. In less than 24 hours since this post, new, more stable version of the game will be released.

Development version by whole week got mostly tweaks to existing things:

Development release: 3.8

2019-06-16 05:07:00

Development version 3.8 was released.

Weekly development report: 2019/06/15

2019-06-15 09:57:00

In stable version - few bugs was caught and fixed. Let's wait one week more, so maybe something other will appear too to fix.

In development version - in this week development was mainly focused on tweaking last changes, especially new ship upgrades system. Now this looks a lot better than was earlier - better scaling and not require few months of play to upgrade one ship module... unless player will set that difficulty level :)

UI got some small but visible tweaks either: mostly options and actions which was by default hidden now are by default visible.

New thing is not too "roguelikish": added option to enable/disable ability to auto saving the game and option to set how often it should be done (on dock/undock from bases or by some in game time). By default auto saving is disabled.

And standard thing: few bugs are caught, few "hidden features" inserted to the game plus again, around dozen new ships modules were added to the game.

Last thing: because since last development release there was almost 4 weeks, now it is time to prepare new: in less than 24 hours since this post, everyone will able to have some fun with new bugs :)

Weekly development report: 2019/06/08

2019-06-08 07:39:00

Another week passed after stable release and no bugs reports - it is again time to start challenging fate by announcing that the game has no bugs :) In other words: nothing changed in stable version.

Development version got a lot more things:

Stable release: 3.0.12

2019-06-02 05:03:00

Stable version 3.0.12 was released.

Weekly development report: 2019/06/01

2019-06-01 07:57:00

Well, asking for troubles by two weeks, or in other words: announcing that there no bugs in the stable version, finally brings some effects - few bugs emerged from nowhere. Caught, probably fixed and due to this, in less than 24 hours new, more stable, "stable" version will be released.

In development version: this same bugs were fixed plus work was continuing on adding more owners and workers to the ship's modules: this time for training rooms and medical rooms. Additionally, I started again adding new ship's modules to the game.

Additionally, partially related to the game development: in this week new version of the Ada compiler (GNAT GPL) was released. Fortunately, everything works as expected, just annual time to switch a bit code formatting :)

Weekly development report: 2019/05/25

2019-05-25 07:33:00

Stable version: now I'm sure that nobody downloaded it yet - second week without bugs or problems, hard to believe :)

Development version: here, fortunately, bugs thriving and growing :)

Development release: 3.7

2019-05-19 05:41:00

Development version 3.7 was released.

Weekly development report: 2019/05/18

2019-05-18 07:57:00

In stable version, peace and quiet... probably nobody was downloaded it yet, whole week without bugs... weird feeling :)

Development version got some changes as usual:

And one thing - it is almost 4 weeks after last development release. Thus now it is time for another :) In less than 24 hours since this post, new development version will be available to download. You will be able to test all this new bugs introduced to the game :)

Stable release: 3.0.11

2019-05-12 04:57:00

Stable version 3.0.11 was released.

Weekly development report: 2019/05/11

2019-05-11 09:52:00

Stable version this week got some translations from Engrish to English. Or at least I hope that I fixed this typos, etc correctly :) Additionally, there was fixed some small bugs in UI. Looks like stable version is ready to release again. I noticed that this is best way to encourage people to write some "warm" mails, etc about bugs in the game :) So, in less than 24 hours since this post, new version stable version of the game will be available to download.

Development version report is almost that same boring like stable version this time: same bugs and translations are done. Most time this week was taken by adding new mobiles to the game - the new crews for player and NPC's ships which depends on factions. Now each faction(race) will have own preferred weapon. If I good count, around 100 new mobs are arrived in the game this week.

Weekly development report: 2019/05/04

2019-05-04 07:30:00

I think I will start copy/paste information about what's going on in stable version: bugs, bugs, bugs and again bugs fixing (probably literally short for all commits to the stable version). There are still few of them noticed/reported thus expect this same message in next week either. And in next week. And next. And... :)

In development version:

Stable release: 3.0.10

2019-04-28 05:17:00

Stable version 3.0.10 was released.

Weekly development report: 2019/04/27

2019-04-27 07:30:00

In stable version as usual: almost whole week dedicated to hunting and fixing bugs. Most and worst of them probably are captured and reeducated. This mean that in less than 24 hours since this post, new more stable version of the game will be released.

In development version week was spent on fixing these same bugs as in the stable version plus:

Development release: 3.6

2019-04-21 05:05:00

Development version 3.6 was released.

Weekly development report: 2019/04/20

2019-04-20 08:20:00

At beginning of the week, stable version was very quiet - as always before storm :) At the start of the weekend bugs were appeared. All should be fixed before next Sunday so new more stable version of the game will be available :) Another important chance in the stable version: amount of experience needed for raising skills and attributes was reduced. This should made the game a bit more balanced (and less grindy) :)

Almost whole week in development was focused mostly on creating debug (or cheat as someone calls) menu. It is at this moment very basic but should allow to edit most of the game data inside the game without fun with save files. And as promised last week: here are some screenshots:

And like usual - added one new skill for using melee weapons and few new melee weapons plus crafting recipes for them.

By the way: it is again time, for release new the development version of the game. Let everyone have fun with bugs and unbalanced new thingies :) In less than 24 hours since this post, new version will be available to download.

Stable release: 3.0.9

2019-04-14 05:08:00

Stable version 3.0.9 was released.

Weekly development report: 2019/04/13

2019-04-13 07:55:00

Stable version: interrogation of bugs started in last week was a good idea - again, few new emerged from nowhere, caught and tomorrow, in less than 24 hours since this post, new stable version will be released. Additionally, stable version got one important change - use of fuel during waiting in place was reduced (not that much as in development version, but still, this should made the game more playable).

Development version: Same as almost every week: few new weapons and crafting recipes for them were added and one new skill to use this weapons. Bugs from stable version was ported to development so they was fixed here too. And biggest work for this week: started work on debug (or like other can call it: cheat) menu. At this moment it is very basic thing - allow only move ship and edit crew members on the player ship. I hope in next week I will have some screenshots to show.

Weekly development report: 2019/04/06

2019-04-06 08:14:00

As usual, for stable version: few days after stable release few small bugs arrived from code. Captured, taken to interrogation and we will see did they tell something about they friends in code :)

Development version is same as stable plus few new things:

Stable release: 3.0.8

2019-03-31 04:55:00

Stable version 3.0.8 was released.

Weekly development report: 2019/03/30

2019-03-30 09:07:00

In the stable version of the game, just one bug was appeared. Caught, fixed and this mean, that in less than 24 hours since this post, new stable version will be available for download.

In the development version this week was mostly dedicated to learn how to count: one, two, three, many. Better than earlier, was: one, many :)

Development release: 3.5

2019-03-24 06:20:00

Development version 3.5 was released.

Weekly development report: 2019/03/23

2019-03-23 09:05:00

From the stable version: as usual, just after release, the future stable version of the game will be more stable - 2 bugs less this time :)

Development front: still tweaking factions and some changes in the world generation:

And, it is time for release new development version of the game. Why only I should have fun with so much bugs? :) In around 24 hours after this post, new development version will be released. And this mean another thing too: we are in the middle of way to 4.0 version :)

Stable release: 3.0.7

2019-03-17 06:10:00

Stable version 3.0.7 was released.

Weekly development report: 2019/03/16

2019-03-16 09:25:00

All known bugs in stable version was fixed which means: time for new stable release tomorrow (in around 24 hours after this post). We will see how many bugs will be found this time.

In development version this week was mostly upgrades to the game factions (races).

All special "abilities" of factions are represented as flags thus they are very easy to add/remove to others or new factions, especially that almost all game data are in XML files.

Additionally, development version got as usual, few bug fixes, few new bugs and few new NPC ships.

During tests I was once bit funny situation: during combat my Undead ship against Inquisition, I was sent my whole crew as boarding party on enemy ship. When we arrived, I noticed that there is only one enemy (should be 4). By the moment I was thinking that something is wrong with game data, but then I reminded myself: rest of enemy crew was set AI to boarding either. So, when I boarded them, they are boarded my own empty ship :) This ended in two different melee combats (first on enemy ship then back on my own).

Weekly development report: 2019/03/09

2019-03-09 09:15:00

After few weeks of postpone for later, it is, finally, shiny, etc, etc just one ugly 4 mins video of new UI of the game: created by very inexperienced in making videos person, me :)

And back to the more interesting things - changes in game :)

First of all: release new stable version worked perfect as trap for new bugs - few appeared almost instantaneous. Well, at least there will be some reason to release another stable version :)

In development version I was probably finished fun with UI for this released. Unless I will get some crazy ideas again :) As wrote above, effect of this work is visible on the video.

Probably much more important information: completely redesigned how battering rams works in ship's combat. Earlier this weapon was very unhandy and weak, now it is changed:

Thus now we have 3 types of weapon in ship's combat: pure damage (guns), control (harpoon guns) and hybrid (battering rams). This should made ship's combat little more interesting.

And as usual, added few new NPC ship prototypes to the game and replaced some old bugs by new :)

Stable release: 3.0.6

2019-03-03 06:10:00

Stable version 3.0.6 was released.

Weekly development report: 2019/03/02

2019-03-02 09:00:00

This week in the game development: