Development release: 3.9

2019-07-14 04:57:00

Development version 3.9 was released.

Weekly development report: 2019/07/13

2019-07-13 09:38:00

Again, nothing to report in the stable version, which mean one: current stable release (3.0.13) will be last in 3.0.x series. Main reason: the development version soon (soon = around month) will be changed in new stable.

Speaking of which, again, week dedicated to something what can be called "fixing paper-cuts in UI":

And as mentioned in stable version info: it is time to release last development version of 4.0 series. In less than 24 hours since this post, new version will be available to download. Since then, work on current stable will be completely stopped and all will be done at development version. Just, there will be no new things, only fixed and (probably) technobabble info about glorious optimizations which save 0.1 sec from player life :)

Weekly development report: 2019/07/06

2019-07-06 09:35:00

Stable version: again nothing to report. Which mean one important thing: current version (3.0.13) will be probably last release for the 3.0 version of the game. Soon(TM), new (and last in this cycle) development version will be released and whole work will be only focused on preparing new stable version of the game.

And for now, in the development version: whole week dedicated to breaking and fixing (and breaking again) user interface of the game:

Weekly development report: 2019/06/29

2019-06-29 09:35:00

On stable version front: peace and quiet. Probably I miss some mails from players about bugs in the game ;)

Development version journey continue as usual:

Outside the code: website of the game got small refresh too: mostly by added new fonts, so at least players will be warned from start how new version of the game will be looks :)

Stable release: 3.0.13

2019-06-23 06:49:00

Stable version 3.0.13 was released.

Weekly development report: 2019/06/22

2019-06-22 09:35:00

Generally, this week was a bit lazy in the game development:

Stable version got nothing in this week, which is good, because it means no new bugs spotted. There probably only old bugs left hidden somewhere. Anyway, it is time to release new stable version with current fixes. In less than 24 hours since this post, new, more stable version of the game will be released.

Development version by whole week got mostly tweaks to existing things:

Development release: 3.8

2019-06-16 05:07:00

Development version 3.8 was released.

Weekly development report: 2019/06/15

2019-06-15 09:57:00

In stable version - few bugs was caught and fixed. Let's wait one week more, so maybe something other will appear too to fix.

In development version - in this week development was mainly focused on tweaking last changes, especially new ship upgrades system. Now this looks a lot better than was earlier - better scaling and not require few months of play to upgrade one ship module... unless player will set that difficulty level :)

UI got some small but visible tweaks either: mostly options and actions which was by default hidden now are by default visible.

New thing is not too "roguelikish": added option to enable/disable ability to auto saving the game and option to set how often it should be done (on dock/undock from bases or by some in game time). By default auto saving is disabled.

And standard thing: few bugs are caught, few "hidden features" inserted to the game plus again, around dozen new ships modules were added to the game.

Last thing: because since last development release there was almost 4 weeks, now it is time to prepare new: in less than 24 hours since this post, everyone will able to have some fun with new bugs :)

Weekly development report: 2019/06/08

2019-06-08 07:39:00

Another week passed after stable release and no bugs reports - it is again time to start challenging fate by announcing that the game has no bugs :) In other words: nothing changed in stable version.

Development version got a lot more things:

Stable release: 3.0.12

2019-06-02 05:03:00

Stable version 3.0.12 was released.

Weekly development report: 2019/06/01

2019-06-01 07:57:00

Well, asking for troubles by two weeks, or in other words: announcing that there no bugs in the stable version, finally brings some effects - few bugs emerged from nowhere. Caught, probably fixed and due to this, in less than 24 hours new, more stable, "stable" version will be released.

In development version: this same bugs were fixed plus work was continuing on adding more owners and workers to the ship's modules: this time for training rooms and medical rooms. Additionally, I started again adding new ship's modules to the game.

Additionally, partially related to the game development: in this week new version of the Ada compiler (GNAT GPL) was released. Fortunately, everything works as expected, just annual time to switch a bit code formatting :)

Weekly development report: 2019/05/25

2019-05-25 07:33:00

Stable version: now I'm sure that nobody downloaded it yet - second week without bugs or problems, hard to believe :)

Development version: here, fortunately, bugs thriving and growing :)

Development release: 3.7

2019-05-19 05:41:00

Development version 3.7 was released.

Weekly development report: 2019/05/18

2019-05-18 07:57:00

In stable version, peace and quiet... probably nobody was downloaded it yet, whole week without bugs... weird feeling :)

Development version got some changes as usual:

And one thing - it is almost 4 weeks after last development release. Thus now it is time for another :) In less than 24 hours since this post, new development version will be available to download. You will be able to test all this new bugs introduced to the game :)

Stable release: 3.0.11

2019-05-12 04:57:00

Stable version 3.0.11 was released.

Weekly development report: 2019/05/11

2019-05-11 09:52:00

Stable version this week got some translations from Engrish to English. Or at least I hope that I fixed this typos, etc correctly :) Additionally, there was fixed some small bugs in UI. Looks like stable version is ready to release again. I noticed that this is best way to encourage people to write some "warm" mails, etc about bugs in the game :) So, in less than 24 hours since this post, new version stable version of the game will be available to download.

Development version report is almost that same boring like stable version this time: same bugs and translations are done. Most time this week was taken by adding new mobiles to the game - the new crews for player and NPC's ships which depends on factions. Now each faction(race) will have own preferred weapon. If I good count, around 100 new mobs are arrived in the game this week.

Weekly development report: 2019/05/04

2019-05-04 07:30:00

I think I will start copy/paste information about what's going on in stable version: bugs, bugs, bugs and again bugs fixing (probably literally short for all commits to the stable version). There are still few of them noticed/reported thus expect this same message in next week either. And in next week. And next. And... :)

In development version:

Stable release: 3.0.10

2019-04-28 05:17:00

Stable version 3.0.10 was released.

Weekly development report: 2019/04/27

2019-04-27 07:30:00

In stable version as usual: almost whole week dedicated to hunting and fixing bugs. Most and worst of them probably are captured and reeducated. This mean that in less than 24 hours since this post, new more stable version of the game will be released.

In development version week was spent on fixing these same bugs as in the stable version plus:

Development release: 3.6

2019-04-21 05:05:00

Development version 3.6 was released.

Weekly development report: 2019/04/20

2019-04-20 08:20:00

At beginning of the week, stable version was very quiet - as always before storm :) At the start of the weekend bugs were appeared. All should be fixed before next Sunday so new more stable version of the game will be available :) Another important chance in the stable version: amount of experience needed for raising skills and attributes was reduced. This should made the game a bit more balanced (and less grindy) :)

Almost whole week in development was focused mostly on creating debug (or cheat as someone calls) menu. It is at this moment very basic but should allow to edit most of the game data inside the game without fun with save files. And as promised last week: here are some screenshots:

And like usual - added one new skill for using melee weapons and few new melee weapons plus crafting recipes for them.

By the way: it is again time, for release new the development version of the game. Let everyone have fun with bugs and unbalanced new thingies :) In less than 24 hours since this post, new version will be available to download.

Stable release: 3.0.9

2019-04-14 05:08:00

Stable version 3.0.9 was released.

Weekly development report: 2019/04/13

2019-04-13 07:55:00

Stable version: interrogation of bugs started in last week was a good idea - again, few new emerged from nowhere, caught and tomorrow, in less than 24 hours since this post, new stable version will be released. Additionally, stable version got one important change - use of fuel during waiting in place was reduced (not that much as in development version, but still, this should made the game more playable).

Development version: Same as almost every week: few new weapons and crafting recipes for them were added and one new skill to use this weapons. Bugs from stable version was ported to development so they was fixed here too. And biggest work for this week: started work on debug (or like other can call it: cheat) menu. At this moment it is very basic thing - allow only move ship and edit crew members on the player ship. I hope in next week I will have some screenshots to show.

Weekly development report: 2019/04/06

2019-04-06 08:14:00

As usual, for stable version: few days after stable release few small bugs arrived from code. Captured, taken to interrogation and we will see did they tell something about they friends in code :)

Development version is same as stable plus few new things:

Stable release: 3.0.8

2019-03-31 04:55:00

Stable version 3.0.8 was released.

Weekly development report: 2019/03/30

2019-03-30 09:07:00

In the stable version of the game, just one bug was appeared. Caught, fixed and this mean, that in less than 24 hours since this post, new stable version will be available for download.

In the development version this week was mostly dedicated to learn how to count: one, two, three, many. Better than earlier, was: one, many :)

Development release: 3.5

2019-03-24 06:20:00

Development version 3.5 was released.

Weekly development report: 2019/03/23

2019-03-23 09:05:00

From the stable version: as usual, just after release, the future stable version of the game will be more stable - 2 bugs less this time :)

Development front: still tweaking factions and some changes in the world generation:

And, it is time for release new development version of the game. Why only I should have fun with so much bugs? :) In around 24 hours after this post, new development version will be released. And this mean another thing too: we are in the middle of way to 4.0 version :)

Stable release: 3.0.7

2019-03-17 06:10:00

Stable version 3.0.7 was released.

Weekly development report: 2019/03/16

2019-03-16 09:25:00

All known bugs in stable version was fixed which means: time for new stable release tomorrow (in around 24 hours after this post). We will see how many bugs will be found this time.

In development version this week was mostly upgrades to the game factions (races).

All special "abilities" of factions are represented as flags thus they are very easy to add/remove to others or new factions, especially that almost all game data are in XML files.

Additionally, development version got as usual, few bug fixes, few new bugs and few new NPC ships.

During tests I was once bit funny situation: during combat my Undead ship against Inquisition, I was sent my whole crew as boarding party on enemy ship. When we arrived, I noticed that there is only one enemy (should be 4). By the moment I was thinking that something is wrong with game data, but then I reminded myself: rest of enemy crew was set AI to boarding either. So, when I boarded them, they are boarded my own empty ship :) This ended in two different melee combats (first on enemy ship then back on my own).

Weekly development report: 2019/03/09

2019-03-09 09:15:00

After few weeks of postpone for later, it is, finally, shiny, etc, etc just one ugly 4 mins video of new UI of the game: https://vimeo.com/322418460 created by very inexperienced in making videos person, me :)

And back to the more interesting things - changes in game :)

First of all: release new stable version worked perfect as trap for new bugs - few appeared almost instantaneous. Well, at least there will be some reason to release another stable version :)

In development version I was probably finished fun with UI for this released. Unless I will get some crazy ideas again :) As wrote above, effect of this work is visible on the video.

Probably much more important information: completely redesigned how battering rams works in ship's combat. Earlier this weapon was very unhandy and weak, now it is changed:

Thus now we have 3 types of weapon in ship's combat: pure damage (guns), control (harpoon guns) and hybrid (battering rams). This should made ship's combat little more interesting.

And as usual, added few new NPC ship prototypes to the game and replaced some old bugs by new :)

Stable release: 3.0.6

2019-03-03 06:10:00

Stable version 3.0.6 was released.

Weekly development report: 2019/03/02

2019-03-02 09:00:00

This week in the game development: